OpenGL 4 shading language cookbook : build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17
(eBook)

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Published
Birmingham, UK : Packt Publishing Ltd., 2018.
Format
eBook
Edition
Third edition.
ISBN
1789340667, 9781789340662
Physical Desc
1 online resource (1 volume) : illustrations
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English

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Description
Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6 Key Features Explore techniques for implementing shadows using shadow maps and shadow volumes Learn to use GLSL features such as compute, geometry, and tessellation shaders Use GLSL to create a wide variety of modern, realistic visual effects Book Description OpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders. The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications. What you will learn Compile, debug, and communicate with shader programs Use compute shaders for physics, animation, and general computing Learn about features such as shader storage buffer objects and image load/store Utilize noise in shaders and learn how to use shaders in animations Use textures for various effects including cube maps for reflection or refraction Understand physically based reflection models and the SPIR-V Shader binary Learn how to create shadows using shadow maps or shadow volumes Create particle systems that simulate smoke, fire, and other effects Who this book is for If you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.

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Citations

APA Citation, 7th Edition (style guide)

Wolff, D. (2018). OpenGL 4 shading language cookbook: build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17 (Third edition.). Packt Publishing Ltd..

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Wolff, David. 2018. OpenGL 4 Shading Language Cookbook: Build High-quality, Real-time 3D Graphics With OpenGL 4.6, GLSL 4.6 and C++17. Packt Publishing Ltd.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Wolff, David. OpenGL 4 Shading Language Cookbook: Build High-quality, Real-time 3D Graphics With OpenGL 4.6, GLSL 4.6 and C++17 Packt Publishing Ltd, 2018.

MLA Citation, 9th Edition (style guide)

Wolff, David. OpenGL 4 Shading Language Cookbook: Build High-quality, Real-time 3D Graphics With OpenGL 4.6, GLSL 4.6 and C++17 Third edition., Packt Publishing Ltd., 2018.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work ID
4f330836-8c23-f579-f3c9-a282501780d3-eng
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Grouped Work ID4f330836-8c23-f579-f3c9-a282501780d3-eng
Full titleopengl 4 shading language cookbook build high quality real time 3d graphics with opengl 4 6 glsl 4 6 and c 17
Authorwolff david
Grouping Categorybook
Last Update2024-10-04 13:10:14PM
Last Indexed2024-10-05 04:07:49AM

Marc Record

First DetectedJul 29, 2024 04:04:00 PM
Last File Modification TimeOct 04, 2024 01:25:15 PM

MARC Record

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