Brian Markinson
Description
Paramedic Nick Malloy is plunged into a deadly game of cat and mouse when he receives a terrifying phone call from a vengeful psychopath connected to his past. The maniac threatens to unleash a murder spree unless Nick can complete a series of twelve challenges without involving the cops or missing a single deadline.
Description
Someone is stealing millions in jewels from New York City's upper crust. It's up to insurance investigator C.W. Briggs to find out who is stealing the goods. Feeling that the heists are an inside job, he uses his instincts to discover which "insiders" are actually responsible. Those instincts are slightly hampered by a hypnotic spell placed on him by Zoltan.
Description
Set in 1985. Revolves around two very different men with AIDS, one fictional, one fictionalized. Roy Cohn personifies all the hypocrisy, delusion and callousness of the official response to the plague. Nothing shakes Roy's lack of empathy: even on his death bed, he's fighting with his gay nurse and taunting the woman he helped put to death, Ethel Rosenberg. The other patient is Prior Walter, who is visited by an angel and deserted by his self-pitying...
Description
Richard, recently unemployed, decides to return to his first love, teaching. When he finds a job as an inner-city fourth-grade schoolteacher, he discovers a way to reach out to his skeptical students through the game of chess. He inspires his students to become champions, not only at chess, but in life.
Description
The heiress to and co-president of America's largest gun manufacturing corporation is on her way to the theater when her cell phone rings. As she stands in the street, the red site-laser hitting her chest is proof the caller is dead serious in his threats. Now she finds herself at the mercy of the very thing that made her rich: a gun and a person with his finger on the trigger.
Description
Frankie is an African-American go-go dancer with dissociative identity disorder (DID). She struggles to retain her true self while fighting against two very different personalities: a seven-year-old girl named Genius, and a Southern white racist named Alice. Inspired by a remarkable true story.
7) Caprica
Description
An astonishing breakthrough is taking shape on the planet Caprica. The rapidly evolving spheres of human and mechanical engineering have finally collided, including the fates of two families. They have been joined by tragedy in an explosive instant of terror. Two rival clans are led by powerful patriarchs. Joseph Adama and Daniel Graystone duel in an era of questionable ethics, corporate machinations and unbridled personal ambition. The final war...